CAGD 270 - SimpleDNDMap v3 Feedback
The assignment was to create a level with a theme of aliens and a prison break theme. My idea was to create a post-apocalyptic prison where two prisoners tried to escape. The prison would be filled with aliens and locked doors. The doors would be locked, and the players would need to collect the keys to escape the prison. In the level, there would be many doors and a couple of bosses, one at the middle of the playthrough and another at the end. This level is linear; there is only one way of finishing the level. Maybe a semi-linear design would have made it more interesting; however, there would be a chance for the player to get lost and not understand where to go when finishing the level. In my last project, there was an excess of detail in the level design. So in this assignment, I decided to make something more simple. I decided to put more thought into the mechanics and to balance the game to be playable instead of putting heavy detailing. Playtesting: During the playtes...