CAGD 270 -3D Game Level v2 Feedback
After the second playtesting, there were a lot of comments about the new and edited level; my focus for the reworking of the level was trying to expand the player visuals and level scenery as well as fixing the bugs pointed out to me during the first playtesting of the level. Since the theme for the level was Sci-Fi jungle and my level had mostly a laboratory environment. I decided to add vines because that would give it somewhat of a post-apocalyptic feeling to it. Once I added the vines, I thought that they gave the level a good abandoned environment; however, a bit more green wouldn’t be bad for the level. For that I used the modeling tool inside Unity and made a low poly tree that gave the scene more of a alive feeling. With the playtest there were many good opinions about the level, the most notable being the change in the scenery for the level. The comments said that the green - environment gave a more natural feeling and achieved the sci-fi jungle theme for the level. Anot...