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Showing posts from April, 2023

CAGD 270 -3D Game Level v2 Feedback

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  After the second playtesting, there were a lot of comments about the new and edited level; my focus for the reworking of the level was trying to expand the player visuals and level scenery as well as fixing the bugs pointed out to me during the first playtesting of the level. Since the theme for the level was Sci-Fi jungle and my level had mostly a laboratory environment. I decided to add vines because that would give it somewhat of a post-apocalyptic feeling to it. Once I added the vines, I thought that they gave the level a good abandoned environment; however, a bit more green wouldn’t be bad for the level. For that I used the modeling tool inside Unity and made a low poly tree that gave the scene more of a alive feeling. With the playtest there were many good opinions about the level, the most notable being the change in the scenery for the level. The comments said that the green - environment gave a more natural feeling and achieved the sci-fi jungle theme for the level. Anot...

CAGD 270 -3D Game Level v1 Feedback

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  For this project, we had the amazing opportunity to learn how to manipulate world build in Unity. We were given a small package of objects,  prefabs, characters, and other tools to design a level in a 3d environment. The theme for this project was sci-fi jungle. So some of the first things that came to my mind were a post-apocalyptic lab in which vines and other jungle themed nature broke into, and now there was this post-apocalyptic ecosystem in the lab. The assets that were already part of the unity package already had a lab feeling to them, so I used that to my advantage and designed a lab-looking environment. After having all my ideas for the level, I started building with shapes and other interactables like floating platforms, pressure plates, buttons, gates, and other handy objects that could enhance the player experience. I did a few playthroughs and found and fixed most bugs like walls without collision and other minor issues. The level itself was good, there is a ...