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Showing posts from May, 2023

CAGD 270 -3D Game Level2 v1 Feedback

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       The last project for this course was designing another 3D level, but this time our theme was Medieval, and we were given the Game Kit to have a base to build the level. I first thought of the Medieval theme: Castles, Towers, and Dungeons. The plan was to make a level where the player started in the middle of the forest and had to make their way through some rocks on a river because the bridge would be broken. After finishing the first part, there would be the castle, where the player would need to open the doors and kill enemies. There would also be destroyable objects with a crate texture, and some buttons may be hidden behind them. After the player explored the top part of the castle, they would advance into the next section, the dungeon of the castle. In the Dungeon, the player would jump across some rocks in lava, and the tone of the level would become dark and cold. After completing puzzles in the dungeon, the player would fight the final boss. With this ...