CAGD 370 - Postmortem
We have reached the end of the Final sprint, and with it, we have our last version of the prototype for the game "Ooze." It is fantastic to look back and see how much we have learned during these three months of prototyping development. At the start of the development process, we wanted Ooze to be a physics-based puzzle game. We started laying down what we would need for the game to work. As the assigned programmer, my job was to implement the game mechanics to the game. On Sprint 1, I focused on getting some of the basics done. I started with the most essential thing, the player, and the first challenges that came with it. Before this project, I used methods in the Update Function to get the keys to make the character move. For this project, I wanted to learn new skills and ways to approach character movement, and while doing some research, I found the new Unity Input System. This new system allowed me to use some dynamic callbacks to get the player input, which could later ...