CAGD 377 - Postmortem
We have reached the end of the Project, and with it, we have our last version of the game Slippin Away . This project was my first ever project for mobile development, which also came with various challenges that I was unaware of at the beginning of the project. I was thrilled to have an amazing, flexible team that would adapt to all the production hurdles. At the beginning of Slippin Away, there wasn’t an exact idea for the project, so it took some time to develop the base design idea for the game and determine how we wanted to target it. With the prototype, we figured out what the game mechanics would look like. The prototype was to test the basic mechanics and make sure that the game concept was fun; this mechanic testing was done in Sprint #1, and it needed for the player to be able to drag the screen, making the character launch and also stick to any surface it lands on. We were ready to begin the production process after having this prototype and getting excellent data on t...