CAGD 370 - Goo Game Sprint #4
Continuing with the development of the Goo Game, we had a playtest during this Sprint. I was eager to hear what the playtesters had to say about the mechanics implemented in the last Sprint and consider any suggestions for improvement for the game. After the playtest, we compiled the feedback into a single document, and we had some significant things that needed to be fixed for the commodity of the testers and players. First, we had the main issue that most of the testers complained about and had multiple suggestions on how to fix it. The camera is an essential piece of the game. Unfortunately, at the start of the level, the player is in a room, and the camera goes outside the playing area, blocking the tester from seeing the character. Something else that many pointed out was the mouse sensitivity in the player’s camera control movement. With those main issues in mind, I started working on the Camera movement. At first, for the camera control, I had my script ...